Six Flags Fun Park (Nintendo DS): What Mr. Mayor Wants
In the 2008 Nintendo DS game Six Flags Fun Park (developed by Brash Entertainment / 7 Studios), Mr. Mayor tasks the player with revitalizing a rundown Six Flags park to attract tourists and boost the local economy.
Core Objectives
- Build Rides & Attractions: Roller coasters, thrill rides, family rides, water rides — unlocked via minigames.
- Complete Minigames: 40+ Wii-style minigames (motion controls on DS touchscreen) — ring toss, whack-a-mole, shooting galleries, rhythm games — to earn "Thrill Points" (currency).
- Meet Visitor Demands: Guests have thought bubbles (hunger, thirst, restroom, specific ride types). Satisfy them to increase park rating.
- Customize Park: Place paths, scenery, shops, restaurants, benches, lamps.
- Unlock Areas: Expand into themed zones (Looney Tunes, DC Super Heroes, etc.).
- Achieve "Mayor's Goals": Specific targets (e.g., "Build 3 coasters," "Reach 5-star rating," "Earn 50,000 Thrill Points").
Gameplay Loop
- Talk to Mr. Mayor → Get mission.
- Play minigames → Earn Thrill Points.
- Spend Points → Build rides/shops.
- Watch guests arrive → Manage needs.
- Park rating rises → Unlock next zone / Mr. Mayor gives next mission.
Reception Note
Critically panned (Metacritic ~45/100) for repetitive minigames, poor controls, shallow management. But for kids/DS completists, it's a light Tycoon-lite with Six Flags IP.