Six Flags Fun Park (Nintendo DS): What Mr. Mayor Wants

In the 2008 Nintendo DS game Six Flags Fun Park (developed by Brash Entertainment / 7 Studios), Mr. Mayor tasks the player with revitalizing a rundown Six Flags park to attract tourists and boost the local economy.

Core Objectives

  • Build Rides & Attractions: Roller coasters, thrill rides, family rides, water rides — unlocked via minigames.
  • Complete Minigames: 40+ Wii-style minigames (motion controls on DS touchscreen) — ring toss, whack-a-mole, shooting galleries, rhythm games — to earn "Thrill Points" (currency).
  • Meet Visitor Demands: Guests have thought bubbles (hunger, thirst, restroom, specific ride types). Satisfy them to increase park rating.
  • Customize Park: Place paths, scenery, shops, restaurants, benches, lamps.
  • Unlock Areas: Expand into themed zones (Looney Tunes, DC Super Heroes, etc.).
  • Achieve "Mayor's Goals": Specific targets (e.g., "Build 3 coasters," "Reach 5-star rating," "Earn 50,000 Thrill Points").

Gameplay Loop

  1. Talk to Mr. Mayor → Get mission.
  2. Play minigames → Earn Thrill Points.
  3. Spend Points → Build rides/shops.
  4. Watch guests arrive → Manage needs.
  5. Park rating rises → Unlock next zone / Mr. Mayor gives next mission.

Reception Note

Critically panned (Metacritic ~45/100) for repetitive minigames, poor controls, shallow management. But for kids/DS completists, it's a light Tycoon-lite with Six Flags IP.

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