Zilpha Keatley Snyder's The Egypt Game (1967) employs rich figurative language to evoke the children's imaginative world. Key examples:
"She looked as though she had swallowed a canary." (Ch. 1) — April's smug satisfaction
"The sun was a molten ball of fire in the sky." (Ch. 2) — Intense California heat
"The wind whispered through the trees." (Ch. 3) — Atmosphere in the storage yard
"The waves were as big as mountains." (Ch. 4) — Melanie's dramatic imagination
"The children climbed the steep slope." (Ch. 5) — /kl/ and /st/ clusters mimic effort
"The dog barked loudly." (Ch. 6) — "Barked" enacts sound; "loudly" redundant but emphatic
Snyder uses figurative language not decoratively but to blur the line between the children's game and their psychological reality—making the "Egypt" they create feel authentically transformative.