Infecting Greenland in Plague Inc.: Strategy Guide

Greenland is notoriously difficult in Plague Inc.—isolated, cold, sparse, with minimal ports/airports. Here's how to crack it.

Why Greenland Is Hard

  • Only 1 seaport (Nuuk), 1 airport (Kangerlussuaq/SFJ)
  • Arctic climate → needs Cold Resistance
  • Low population (56K) → slow infection, low DNA yield
  • Wealthy (Denmark) → strong cure contribution
  • No land borders – only sea/air vectors

Optimal Strategy

  1. Start Nearby: Iceland, Norway, Canada, or USA. Iceland is ideal—close, connected, similar climate.
  2. Early Transmissions: Water 1+2 (ships), Air 1+2 (planes), Cold Resistance 1+2
  3. Key Symptoms (Stealth First): Coughing → Sneezing → Pneumonia (cold climates). Devolve lethal mutations early.
  4. Abilities Priority: Drug Resistance 1, Genetic Hardening 1–2, Cold Resistance 1–2
  5. Wait for Ship/Plane: Infection spreads via trade/travel. Don't waste DNA on symptoms until Greenland infected.

Advanced Tactics

  • Extremophile Gene: Major boost for cold/isolated environments
  • Suppression/Translesion Genes: Slow cure, mutate faster
  • Necroa Virus (Zombie): Horde migration can walk across ice (if frozen straits) – unique path
  • Simian Flu: Ape colonies don't help here – stick to standard
  • Scenario: "Where Is Everyone?" – Greenland starts infected!

Common Mistakes

  • Evolving lethal symptoms too early → country closes port/airport
  • Ignoring Cold Resistance → pathogen dies in climate
  • Starting in Brazil/India/South Africa – too far, too hot
  • Not devolving random lethal mutations

Pro Tip

Infect Iceland first. It's the gateway to Greenland—regular flights/ships, similar climate, once Iceland is green, Greenland usually follows within months. Save 30–40 DNA for the final push.

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