Infecting Greenland in Plague Inc.: Strategy Guide
Greenland is notoriously difficult in Plague Inc.—isolated, cold, sparse, with minimal ports/airports. Here's how to crack it.
Why Greenland Is Hard
- Only 1 seaport (Nuuk), 1 airport (Kangerlussuaq/SFJ)
- Arctic climate → needs Cold Resistance
- Low population (56K) → slow infection, low DNA yield
- Wealthy (Denmark) → strong cure contribution
- No land borders – only sea/air vectors
Optimal Strategy
- Start Nearby: Iceland, Norway, Canada, or USA. Iceland is ideal—close, connected, similar climate.
- Early Transmissions: Water 1+2 (ships), Air 1+2 (planes), Cold Resistance 1+2
- Key Symptoms (Stealth First): Coughing → Sneezing → Pneumonia (cold climates). Devolve lethal mutations early.
- Abilities Priority: Drug Resistance 1, Genetic Hardening 1–2, Cold Resistance 1–2
- Wait for Ship/Plane: Infection spreads via trade/travel. Don't waste DNA on symptoms until Greenland infected.
Advanced Tactics
- Extremophile Gene: Major boost for cold/isolated environments
- Suppression/Translesion Genes: Slow cure, mutate faster
- Necroa Virus (Zombie): Horde migration can walk across ice (if frozen straits) – unique path
- Simian Flu: Ape colonies don't help here – stick to standard
- Scenario: "Where Is Everyone?" – Greenland starts infected!
Common Mistakes
- Evolving lethal symptoms too early → country closes port/airport
- Ignoring Cold Resistance → pathogen dies in climate
- Starting in Brazil/India/South Africa – too far, too hot
- Not devolving random lethal mutations
Pro Tip
Infect Iceland first. It's the gateway to Greenland—regular flights/ships, similar climate, once Iceland is green, Greenland usually follows within months. Save 30–40 DNA for the final push.