Fun Word Games for in the Car

Road trips can be boring hours filled with silence, or they can be loads of fun with the right word games.These games do not require any specific scenery or writing utensils, because they all take place in your head. Try these ideas on your next trip to enjoyably pass the time. You might even learn something new.
  1. G-O-A-T

    • Have one player call out any letter. From this point onward, each player takes a turn adding a letter so the group is collectively spelling out a real word. The goal for each player is add a letter that continues the word, but not a letter that will finish it. If a player completes a word, he loses the round, gets a "G" and starts the next round. If he loses another round, he gets an "O". If the player gets an "A" and finally a "T," he is out of the game.

      For instance, say Player 1 says "A" and Player 2 says "C." If Player 3 says "T," she will complete a word ("act"), lose the round and receive a "G." Alternately, Player 3 could stay in the game by saying "C," which is within the beginning of the word "accept."

    I'm Going on a Camping Trip...

    • Pick a player to be the camping trip leader. She will select a unique letter combination that must be guessed by the other players through a clever word game.

      For instance, say the trip leader picks "oo." She hints at the combination by saying things like, "I'm going on a camping trip, and I'm going to bring a spoon, but not a fork. I'm going to bring a pooch, but not a dog. I'm going to bring a pontoon, but not a boat." Each object that she will bring must include the secret letter combination.

      Other players try to determine the combination and say things like, "I will also come on the trip, and I'm bringing a [blank], but not a [blank]." If the object they will bring includes the letter combination, the trip leader says, "You can come on my camping trip."

    Animal Names

    • Have a player call out an animal name. The next player must call out an animal that starts with the last letter of the previous animal. Each player takes a turn until a player is stumped. Each time a player is stumped, he receives a letter (similar to the aforementioned "G-O-A-T" game) and then starts a new series with a new animal. The group can determine which animal stumped players will spell. "Pig" eliminates stumped players faster, making for a shorter game, while "Alligator" makes for a very long game.

    20 Questions

    • One player thinks of any object, person or place. The other players have a combined total of 20 yes-or-no questions that they may ask to determine the identity of the object, person or place.

      Good questions include: "Is it alive?" "Is it smaller than a bread box?" "Is it man-made?" "Is there one in the car?" or "Have you ever seen one?"

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